The part of the telephone book that lists residential and business telephone numbers in alphabetical order by name, usually without any advertising copy. Joplin is a city in southern Jasper County and northern Newton County in the southwestern corner of the U. Joplin is the largest city in Jasper County, though it is not the county seat.
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One of the best ways to learn the history of a community is to study its buildings. Joplin evolved from a ramshackle mining camp into a thriving city. The influx of people from Europe, as well as from the eastern and southern United States, influenced the way it grew. Meanwhile, the industrial revolution radically changed building technology. These combined factors make for a fascinating history. Playing with toys can be an enjoyable means of training young children for life in society. Different materials like wood, clay, paper, and plastic are used to make toys.
Many items are designed to serve as toys, but goods produced for other purposes can also be used. For instance, a small child may fold an ordinary piece of paper into an airplane shape and "fly it". Newer forms of toys include interactive digital entertainment. Some toys are produced primarily as collectors' items and are intended for display only. The origin of toys is prehistoric ; dolls representing infants , animals, and soldiers, as well as representations of tools used by adults are readily found at archaeological sites.
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The origin of the word "toy" is unknown, but it is believed that it was first used in the 14th century. Toys are mainly made for children. Playing with toys is considered to be important when it comes to growing up and learning about the world around us. Younger children use toys to discover their identity, help their bodies grow strong, learn cause and effect, explore relationships, and practice skills they will need as adults.
Adults on occasion use toys to form and strengthen social bonds, teach, help in therapy, and to remember and reinforce lessons from their youth.
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Most children have been said to play with whatever they can find, such as sticks and rocks. Toys and games have been unearthed from the sites of ancient civilizations. They have been written about in some of the oldest literature. Toys excavated from the Indus valley civilization — BCE include small carts, whistles shaped like birds, and toy monkeys which could slide down a string. The earliest toys are made from materials found in nature, such as rocks, sticks, and clay.
Thousands of years ago, Egyptian children played with dolls that had wigs and movable limbs which were made from stone, pottery, and wood. When Greek children, especially girls, came of age it was customary for them to sacrifice the toys of their childhood to the gods. On the eve of their wedding, young girls around fourteen would offer their dolls in a temple as a rite of passage into adulthood. The oldest known mechanical puzzle also comes from Greece and appeared in the 3rd century BCE. The game consisted of a square divided into 14 parts, and the aim was to create different shapes from these pieces.
In Iran "puzzle-locks" were made as early as the 17th century AD. Toys became more widespread with the changing attitudes towards children engendered by the Enlightenment. Children began to be seen as people in and of themselves, as opposed to extensions of their household and that they had a right to flourish and enjoy their childhood.
The variety and number of toys that were manufactured during the 18th century steadily rose; John Spilsbury invented the first jigsaw puzzle in to help children learn geography. The rocking horse on bow rockers was developed at the same time in England, especially with the wealthy as it was thought to develop children's balance for riding real horses. Other popular toys included hoops , toy wagons , kites , spinning wheels and puppets. In the nineteenth century, the emphasis was put on toys that had an educational purpose to them, such as puzzles, books, cards and board games.
Religiously themed toys were also popular, including a model Noah's Ark with miniature animals and objects from other Bible scenes. With growing prosperity among the middle class, children had more leisure time on their hands, which led to the application of industrial methods to the manufacture of toys. More complex mechanical and optics-based toys were also invented. Carpenter and Westley began to mass-produce the kaleidoscope , invented by Sir David Brewster in , and had sold over , items within three months in London and Paris. The company was also able to mass-produce magic lanterns for use in phantasmagoria and galanty shows, by developing a method of mass production using a copper plate printing process.
The golden age of toy development was at the turn of the 20th century. Real wages were rising steadily in the Western world, allowing even working-class families to afford toys for their children, and industrial techniques of precision engineering and mass production was able to provide the supply to meet this rising demand. Intellectual emphasis was also increasingly being placed on the importance of a wholesome and happy childhood for the future development of children.
William Harbutt , an English painter, invented plasticine in , and in commercial production of the material as a children's toy began. Frank Hornby was a visionary in toy development and manufacture and was responsible for the invention and production of three of the most popular lines of toys based on engineering principles in the twentieth century: Meccano , Hornby Model Railways and Dinky Toys.
Meccano was a model construction system that consisted of re-usable metal strips, plates, angle girders , wheels, axles and gears , with nuts and bolts to connect the pieces and enabled the building of working models and mechanical devices. Dinky Toys pioneered the manufacture of die-cast toys with the production of toy cars, trains and ships and model train sets became popular in the s.
The Britain's company revolutionized the production of toy soldiers with the invention of the process of hollow casting in lead in  — the company's products remained the industry standard for many years. Puzzles became greatly fashionable as well. This book grew into a reference work for puzzle games and was very popular at the time.
officegoodlucks.com/order/37/2380-como-rastrear.php The Tangram puzzle, originally from China, spread to Europe and America in the 19th century. During the Second World War , some new types of toys were created through accidental innovation. After trying to create a replacement for synthetic rubber , the American Earl L. Warrick inadvertently invented "nutty putty" during World War II. Later, Peter Hodgson recognized the potential as a childhood plaything and packaged it as Silly Putty. Similarly, Play-Doh was originally created as a wallpaper cleaner. He was intrigued by the way it flopped around on the floor.
He spent two years fine-tuning the design to find the best gauge of steel and coil; the result was the Slinky , which went on to sell in stores throughout the United States. After the Second World War as society became ever more affluent and new technology and materials plastics for toy manufacture became available, toys became cheap and ubiquitous in households across the Western World.
Among the more well known products of the s there was the Danish company Lego 's line of colourful interlocking plastic brick construction sets, Rubik's Cube , Mr. Potato Head , the Barbie doll and Action Man.
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The act of children's play with toys embodies the values set forth by the adults of their specific community, but through the lens of the child's perspective. Within cultural societies, toys are a medium to enhance a child's cognitive, social, and linguistic learning.
In some cultures, societies utilize toys as a way to enhance a child's skillset within the traditional boundaries of their future roles in the community. In Saharan and North African cultures, play is facilitated by children through the use of toys to enact scenes recognizable in their community such as hunting and herding. The value is placed in a realistic version of development in preparing a child for the future they are likely to grow up into. This allows the child to imagine and create a personal interpretation of how they view the adult world.
However, in other cultures, toys are used to expand the development of a child's cognition in an idealistic fashion. In these communities, adults place the value of play with toys to be on the aspirations they set forth for their child. In the Western culture, the Barbie and Action-Man represent lifelike figures but in an imaginative state out of reach from the society of these children and adults.
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These toys give way to a unique world in which children's play is isolated and independent of the social constraints placed on society leaving the children free to delve into the imaginary and idealized version of what their development in life could be. In addition, children from differing communities may treat their toys in different ways based on their cultural practices.
Children in more affluent communities may tend to be possessive of their toys, while children from poorer communities may be more willing to share and interact more with other children. The importance the child places on possession is dictated by the values in place within the community that the children observe on a daily basis. Toys, like play itself, serve multiple purposes in both humans and animals.
They provide entertainment while fulfilling an educational role.
Toys enhance cognitive behavior and stimulate creativity. They aid in the development of physical and mental skills which are necessary in later life. One of the simplest toys, a set of simple wooden blocks is also one of the best toys for developing minds. One example of the dramatic ways that toys can influence child development involves clay sculpting toys such as Play-Doh and Silly Putty and their home-made counterparts.
Mary Ucci, Educational Director of the Child Study Center of Wellesley College , has demonstrated how such toys positively impact the physical development , cognitive development , emotional development , and social development of children. Toys for infants often make use of distinctive sounds, bright colors, and unique textures. Through play with toys infants begin to recognize shapes and colors. Repetition reinforces memory.
Play-Doh , Silly Putty and other hands-on materials allow the child to make toys of their own. Educational toys for school age children of often contain a puzzle , problem-solving technique, or mathematical proposition. Often toys designed for older audiences, such as teenagers or adults, demonstrate advanced concepts. Newton's cradle , a desk toy designed by Simon Prebble , demonstrates the conservation of momentum and energy. Not all toys are appropriate for all ages of children. Age compression is the modern trend of children moving through play stages faster than was the case in the past.
Children have a desire to progress to more complex toys at a faster pace, girls in particular. Barbie dolls, for example, were once marketed to girls around 8 years old but have been found to be more popular in recent years with girls around 3 years old.